Call of the Vigilant
Jerris
Located on the far western side of the province, north of Vivane, Jerris huddles between the Poison Forest and the Wastes on one side and the dangerous Liaj Jungle on the other.
The skies of Jerris are continually cloaked by the ash that blows in from the Wastes. Inhabitants have to deal with the everpresent grit and the listless, depressing feel to the air. Common wisdom states that strange creatures, possibly even Horrors, stalk the streets at night.
So why come there? Money. The prevailing winds make Jerris an excellent place to base airships for trade in the province, and several merchant companies, elemental air mining operations, and airship builders call the place home.