Call of the Vigilant
Goods and Services
|Giant Crocodile Steak||8|
|Quaalz, with meat||0.5|
|Uyataa, 1 pepper||2|
Said to be the only thing the j’havim— the employees of the big Throalite trading houses—find time to buy and consume during their short lunch breaks, these foods (commonly abbreviated “rolls”) can be had from any of the many stalls lining the Halls of Throal. They usually contain a sausage, cabbage, condiments, and in some varieties other vegetables or sometimes even fruit, all baked in a thin coating of bread. While it is true many j’havim prefer a roll for lunch, so do many other Throalites and visitors to the dwarf kingdom.
An assortment of pork and rind sausages, served with various sauces, this meal is favored by the orks of Throal, where specialist cooks create hot sauces to satisfy the palates of orks, but make the sausages inedible for most other Namegivers.
House V’strimon is the sole provider of this delicacy. Fish preserved in different spices is wrapped in a reed and roasted over a small flame. Different types of fish and spices create a broad range of f lavors, thus making fish-on-a-reed a popular meal for all Namegivers.
Found only in Scavian villages and barges along the Tylon River, these crayfish can compete in flavor with the spiced fish served by t’skrang trisnaris. Roasted over an open flame, Scavian crayfish are served with a river algae/weed assortment that looks disgusting, but adds a bittersweet taste that perfectly complements the sweet crayfish meat.
Common along the Servos River, roasted insects are viewed as unpalatable by many city-dwelling Namegivers. Cooked and deep-fried flies, spiders, and other insects are served with different sauces, varying from hot to sweet in taste. The jungle tribes see roasted insects as a delicacy and pay well for exotic sauces, while many trisnaris and taverns along the river serve roasted insects as a sort of “test of courage” for travelers.
Many a young t’skrang from the settlements along the Servos River tries to impress his elders by hunting one of the most dangerous predators living in the region: the giant crocodile. As a reward for a successful hunt, the meat of the giant crocodiles makes excellent steak. They are traditionally served raw and bloody; if cooked, they are seared
Omelettes made from beaten tabr i eggs have become the latest fashion among the dwarfs of Daiche and Darranis, even though the dangers of collecting the eggs makes them expensive.
When some of the new arrivals’ purses were still stuffed with mercenary Throalic silver (or stolen coin), many places in Cara Fahd would offer an all-meat dish called cavalry chow. Today, things are not that easy going any more, and cavalry chow is only offered in the better inns of Claw Ridge and Gevosht. It is still popular with visiting tribesmen who manage to conclude a deal in the cities, however. It is usually served with streams of hurlg.
Difficult to get your hands on even in its place of origin because it is dangerous to capture the snake and easily punctured when harvested, the whole poison gland of the carad cobra (see p. 122 of the Creatures chapter) causes euphoria if swallowed whole with a drink like hurlg. The tissue of the glands seems to contain its very own counteragent to the poison, neutralizing the damaging effects when digested before the poison is exposed. If the poison gland is punctured when swallowed, the imbiber suffers the regular effects of carad cobra poison (see p. 121). While a Namegiver on cobra glands can have a good time, the dark side of the euphoria includes overconfidence, a loss of selfcontrol, and impaired judgment.
The famous bean dish only orks seem to really savor, quaalz is sold from open stalls at every second street corner in Claw Ridge and Gevosht, mainly to travelers from or on their way to tribal lands. For an additional copper, some sort of flavoring is often available, such as peppers. A potentially and literally beefed-up meal includes chunks of meat, although this is most often goat.
A few among the carad tribes have actively hunted for carad cobras ever since the end of the Scourge, for their poison (to more easily hunt larger prey, or Landisians, Therans, or anyone else passing through) and skin, and the byproduct of the hunt is usually snake meat, eaten at the campfire when the hunting party has settled in for the night. The snake is draped around a stick and the stick staked into the ground, making for a simple but rich meal that does not require much tending. Ever since the return of the scorchers and cavalries, there has been considerable hype around snakestick, as there has been around so many other products involving the carad cobra. It is often sold as “cobrastick” in Claw Ridge, but only rarely contains any cobra meat, and sometimes not even any snake meat at all. What do these newcomers know anyway?
The uyataa pepper is perhaps the nastiest substance voluntarily eaten in Cara Fahd, as it is actively at odds with Namegiver biology. The pepper juice is so acidic as to cause skin irritation if left on the flesh of any Namegiver but an obsidiman. The pepper juice burns any sensitive nerves with which it comes in contact, such as in the mouth or eyes; if it gets in either location it causes great pain, inflicting a –1 penalty to all Action Tests. The affected area must be washed out with milk and then water. To avoid this effect, the victim makes a Toughness or Resist Poison (8) Test. Attempting to actually swallow a bite while one’s mouth is burning requires a successful Willpower (8) Test.
A root vegetable only found above the tree line, ay’lak has untold uses from being eaten cooked as a porridge, roasted over fire, dried for storing and even ground into flour, to being fermented to brew ales. Of course, part of the versatility of the root comes from the necessity to develop good use for the few plants that grow in the high peaks. Ay’lak has a sweet taste, with a bitter undertone for some methods of preparation. It is favored by non-trolls among the moots who cannot stomach an all-meat diet or find a sweet meal desirable from time to time.
Grain and vegetables are not really a staple of highland cuisine, given the barren mountainsides the trolls live in. The moots do, however, take grain on raids, and thus have developed their own style of bread. Heim bread is Named such because it is usually baked in large quantities at the alheim. The trolls lack the facilities to store grain for prolonged periods, and lack firewood (and, lowlander bakers say, the basic knowledge of and tools for baking bread in the first place). Once they get a large fire going to heat the stones upon which the heim bread is made, they won’t waste any heat. Heim bread are rough and quite dry flatbreads commonly eaten as a side dish with meat. When fresh, the trolls sometimes make rolls. When old, they might dip heim bread into or even crumble it over meat stew.
Typically consumed by a male troll while a female troll gives birth to his child, and usually shared with all the males in the line marriage, mountain hardsage extract has a strong but pleasant taste. It does have very unpleasant side effects, however, acting similarly to a poison and causing severe stomach cramps and pain. Contrary to popular belief, it does not cause death in non-trolls, except perhaps in the weakest of individuals. When ingesting mountain hardsage extract, the character makes a Toughness (7) Test. He receives a –7 penalty to all Action Tests for 3 hours, but each result level on the Toughness Test, starting with Average, alleviates a –1 penalty. Characters with a penalty of –6 or –7 are immobilized for the first hour. Characters with a penalty of –4 or –5 are treated as if Stunned for the first 30 minutes after ingestion.
Troll raid rations are a variation of, but not all too different from, typical trail rations. They are made for use on airships, where the crews can’t normally enhance their rations by hunting or gathering, and where weather is tougher on man and materiel alike. As such, they provide a higher calorie content and are more savory than regular rations. A better resistance to weather effects, especially rain, is mostly due to the item’s clever packaging, a method that even some lowland troll communities have preserved for themselves. The provided characteristics are for a troll’s ration.
Similarly to adopting Throalic style clothing, the Stoneclaws found another aspect of Throalic culture to their linking: sausages. After many attempts, Tra’ual Swiftstirr Stoneclaw found a recipe combining goat, chamois, or both with herbs and spices native to the Peaks to create sausages with a similar texture and juiciness as those sold hot from the booths at the Grand Bazaar. But, of course, with a somewhat stronger, gamier aroma. Visiting Throalites approved. Ever since Tra’ual fell to her death, Stoneclaw cooks have tried to re-create what they began to call “tra’uals.” None gets them quite right, but they were superb to begin with.
|Ale, Dwarf Stout||2|
|Beer, Mado’yeh (Tankard)||0.3|
|Beer, Mado’yeh (Keg)||30|
|Beer, Muck (Tankard)||0.5|
|Beer, Muck (Keg)||50|
|Beer, Tav’s Delight (Tankard)||2|
|Beer, Tav’s Delight (Keg)||200|
|Glowing Gulper (shot)||1|
|Wine, Average (bottle)||0.5|
|Wine, Average (glass)||0.1|
|Wine, Fine (bottle)||5|
|Wine, Fine (glass)||1|
Ale and wine are the most common drinks available, ranging in quality from average to fine. Prices also vary, ranging from a few copper pieces for a mug to a king’s ransom for the best vintages.
The recipe for this drink that is loosely Named after the haul of the muckers varies by establishment, but most are based on dark beer and add a variety of spices to that. While a tankard of muck doesn’t smell as bad as the name suggests, it leaves the inhibitor’s breath much worse. While Throalites jest that muck’s prime function is to hide the smell of other alcoholic beverages, its true purpose is to supply nutrients to avoid the worst hangover the next day. A typical phrase to order this drink, which is served primarily in the more mundane taverns, is “make me a mucker for my last round.”
This beverage is typically reserved for the mado’yeh, the Throalic midday meal, because it is improper to consume strong alcoholic beverages any earlier. Mado’yeh beer contains only little alcohol, but still retains a strong flavor friendly to the dwarf palate. It is sometimes given as a special treat to Namegivers who cannot drink other strong beers, such as the elderly or adolescent orks and trolls, and sometimes young dwarfs, humans, or elves.
Without a doubt the strongest beer brewed in the Kingdom of Throal, this dark beer can knock out even the hardiest ork scorcher or troll crystal raider.
Said to be the byproduct of an alchemical experiment gone bad, this potent liquor has become common in the trisnaris of House V’strimon and Syrtis. The thick liquid glows the same color as Lake Pyros and can create minor (but harmless) illusions for untrained drinkers.
A deep-red color gives blood ale its Name. Blood is not one of the ingredients used in its production, however. Instead it gains the red color through the use of specially treated spices and other additives. The exact recipe is known only to the brewers of House K’tenshin, who sell kegs of blood ale along the length of the Serpent.
Sel’ecca is a sweet alcohol, treated with True water during creation. The resulting liquor is very strong and commonly served with fruit juice.
A seasonal shot served along the entire length of the Serpent River, containing live pollywog in highly concentrated alcohol.
Most races find the notion of drinking decaying animal fat mixed with grain alcohol revolting at best. Characters who drink hurlg for the first time must make Willpower (7) Tests to even swallow the brew. Failure on the test means a bad reaction to the drink, such as stomach cramps, vomiting, or passing out. Hurlg is something one can get used to, though, and the Difficulty Number for the Willpower Test is lowered by 1 with each mug that goes down smoothly. Additionally, the symptoms of bad reactions become less severe the lower the Difficulty Number. Once the Difficulty Number reaches 1, the character can drink hurlg without any tests or adverse reactions for the rest of his life. Characters who have a bad reaction on a test to resist the effects of hurlg, however, raise the Difficulty Number by 1 the next time they try the drink. The many sumptuous varieties of hurlg discovered by ork brewers are no different in strength, only taste (such as the subtle difference of the bouquet of thundra versus cat fat).
|Library, Major City||25|
|Messenger, Intercity||30-75||15/Riding Day|