Call of the Vigilant

Mission Report - Vivane Vacation

{Date range here}

Mission Report
Action Team HoundDederick

Route of Travel Marreck – > ThroalIshkaratJerrisVivane

Found slaver encampment, dealt with them and saved many people.

Jerris city was on lockdown, suspected of horror infiltration. Corrupted spirit.

South of Jerris, Corrupted liferock

Vivane gather information about military strength. Collect uniform samples. Collect Regulations.

Journey back encountered storm hounds, ignored

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Mission Report - Alchemist Attendant

{Date range here}

Mission Report
Action Team HoundDederick

Escort alchemist to city south of Ishkarat

Obsidiman ritual to try and purify corruption with vines/plantlife that tries to grow over the city. Fought back by Cadavermen
Encountered trap repairing horrors

Found the Mcguffin

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Mission Report - Missing persons

14 Raquas 1507 – Unknown

Mission Report
Action Team HoundDederick

Head to Servalen and discover why a mole has missed regular report schedules.

Taken captive by K’Tenshin

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Mission Report - Resolve domestic dispute

16 Gahmil 1507 – 30 Gahmil 1507

Mission Report
Action Team HoundDederick

Our task was to head to Marrek and meet with Ork Cavalryman Snarltooth to settle a clan dispute between the the Yahn and Carls, two prominent farming clans. The Yahn stand accused by the Carls of sabotaging their crops and destroying land.

Team Hound went out to the Carls’ place to investigate and found that their fields and stonewalls had been destroyed. Looking deeper into the problem we discovered that the saboteurs attacked from underground. We tracked these attacker back to a stand of trees some miles away and discovered that a pod of Earth Q’Wril were responsible for the damage. We put down most of them, returned with the evidence, and suggested a beastmaster or elementalist be hired to create a permanent solution.

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Mission Report - Pilgrimage

21 Mawag 1507 – 11 Gahmil 1507

Mission Report
Action Team HoundDederick

The pilgrimage was a success and our requested question was answered as follows: {Insert response here}

On the 24th we began making our way North along the pilgrimage route, taking necessary preparation for the 15 day journey. We were not the only ones on the pilgrimage at this time. There were also some humans, a few T’skrang, one Obsidimen, and a rather large group of Dwarves

Aside from the bodyguards, one of the dwarves was of the House Avalus and his unidentified friend whom later was discovered to be King Varulus III of Throal.
As a direct result of this we encountered several assassins whom were dealt with as follows:

Dwarven beastmaster : Used turf cutter beetles in an ambush along trail, attacked indiscriminately. Status: killed
Human elementalist : Attempted to sneak in during the night at the inn and made an attack specifically at the target then fled. Status: Captured, interrogated, let go.
Ork elementalist : Ambush along trail using puddle deep and blizzard sphere, attacked indiscriminately. Status: killed
Troll : Ambush in the Canyon of a Thousand Voices. Status: Leader and one accomplice killed, 2 escaped
Windling : Ambushed the dwarven party as they crossed the Aildar pilgrim’s bridge by 2 archers and 1 unseen, the dwarf was heavily wounded. A second attempt was potentially thwarted by the city guards on high alert. Status: escaped

On the 9th of Gahmil we reached the city of Syrtis we found out that the ‘friend’ was in fact the king of throal in disguise. He met us and personally thanked us with a token of his esteem.
He also asked us to consider keeping a journal of our adventures so that they can be added to the great library of Throal. This journal will be of our adventuring group alter-ego Lynx.
Additionally during our travels I asked if they would be of interest in knowing who had arranged these assassination attempts, to which I used my opportunity at the oracle to discern. The response was as follows: {insert response here}
I am hoping this information will be useful in improving relations.

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Pilgrimage Part III (Mawag 29 - Gahmil 2)

We learned from the captured assassin that there were at least 3 other assassins that were hired to kill the members of House Avalus: a Windling, an Elf and an Ork. We also learned that the only description that was given of their quarry was “a dwarf traveling with a lot of bodyguards”. A description that could also apply to me. My companions decided that we should go ahead of the other dwarf group, which would most likely make me the first target of the assassins. To say that I was a bit leery of this arrangement would be an understatement (one shot by a highly trained archer and I’m toast). I wanted to travel with the other group; after all there is safety in numbers. But my life was overruled by greed, mainly the 70gp found on each assassin (it is so nice to know that I’m appreciated). I, however, went along with this because it could mean that an influential member of house Avalus would be indebted to us. This is not something to be taken lightly.

We continued along the pilgrimage road keeping an eye out for anything unusual. We noticed that the 2 T’skrang pilgrims had stopped to talk to someone, who then left the pilgrimage road heading towards the dwarven trade route that runs parallel to the pilgrimage road at this point. The 2 T’skrang then moved on. When we reached the point that the other had left the road, Andros and Wynarr decided to see if they could follow the tracks of the stranger. Unfortunately it started pouring rain and the Windlings lost the trail, although from the tracks it looked like a human or elf.

The rain continued for most of the day and everything seemed quiet, until Dederick took a step into a puddle and sank above his head in water. I recognized this as a spell: puddle deep an Elementalist spell. I began to get some rope from my pack and head towards Dederick. Kira also tried to grab hold of him and nearly fell in himself. The Windlings began to scout looking for the Elementalist when another spell came down upon us, this time a blizzard sphere. Kira and Garthik managed to pull Dederick out of the puddle without my rope, while I cast ethereal darkness on myself and headed back down the path hoping to obscure myself from view while getting out of range. A second more powerful blizzard sphere came down on me along with Dederick and Garthik who both tried to stay with me. That one hurt a lot and the only thing I could think to do was to get out of range, although I had no idea where our assassin was at, so I continued to head back down the path. I heard Wynarr cry out that he thought he saw something move on the Eastern side of the path. Both he and Andros began heading in that direction when the Elementalist suddenly appeared next to a large boulder. Wynarr quickly fired at the assassin while Andros swopped in on the charge. I think, although I was a bit far away to see clearly, that Andros flew through the assassin’s midsection. Anyway, the assassin went down, although he was still alive (it was an Ork and they can be pretty tough) but we quickly took care of that. The 70gp that we found on the Ork quickly confirmed that this was another of the assassins.

The next few days went by uneventfully and I quickly healed from the Elementalist’s attack. We peacefully continued along our pilgrimage. I burnt my prayer in the ‘Sacred Flame of Kralipur’, which left a permanent burnt spot on my left hand, and swam the pool of Floranuus to get sand from the bottom of the pool. The ashes of the prayer can be used to help protect you against horrors, while the sand of the pool of Floranuus, if kept under your pillow, will protect you from nightmares. Barsaive is a very dangerous place I am glad to have these talismans.

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Pilgrimage Part II (Mawag 27 - Mawag 28)

The following day we were headed north along the pilgrimage route when Kirra yelled out and manged to pull Dederick aside just as a pair of razor sharp pincers came out of the ground and attempted to rip Dederick’s leg off. The pincers belonged to a giant insect that unburied itself from the ground and attacked. It was soon joined by 4 others. At first several tried to attack me but my insect repellent kept them at bay (I usually travel with this spell up to keep off various biting insects). These insects were tough, their carapaces were hard to punch through with normal weapons, although my spells seemed to be doing OK. They were also very deadly with their pincers. Saiph soon went down, but was revived by Andros. Personally I was really glad I had my spell up.

Winnar identified them as turf cutter beetles, but these were not behaving normally. Several times it looked as if the beetles might run only to be forced back into the fight by some other will. We soon realized that we were most likely dealing with a Beastmaster. Winnar and Andros began looking for the beastmaster. The rest of us could not leave the path or our pilgrimage would fail. Andros’ Zoak found the beastmaster and both Andros and Winnar homed in. He did not last long to say the least. With the beastmaster dead the beetles ran off. It is considered bad luck to ambush pilgrims on the route, so we wondered about the motive for the attack. The beastmaster had 70gp in his pocket so we figured that he might have been paid as an assassin. Most likely the members of House Avalus were his targets, but he got mixed up and targeted me instead.

That night we rested at a house that sort of served as an inn for pilgrims. We told the group of dwarves about the attack and our suspicions. That night both the dwarves and us kept extra watches, just in case of another attempt. It was a good thing we did.

I awoke to the sound of a thunder bolt. Dederick and the dwarven guards were aiming at someone in the rafters of the building, while Saiph was trying to climb up. The assassin was hard to see in the rafters and the dwarven crossbows kept missing their marks. Saiph managed to get into the rafters and the assassin, realizing that he was trapped, turned into a bird and tried to fly through the hole in the thatch he had made coming in. Andros had predicted that the assassin might try and go out the way he came and was waiting for him. The bird went down and we decided to keep him alive and question him.

The assassin told us that he was hired in Barter Town and was only told to look for a dwarf with a lot of body guards. This explained the first assassin’s mistake. I could also be seen as a dwarf with a lot of bodyguards. He also told us that he saw at least 3 others hired at the same time as him. All were paid 70gp with expectation of another 70gp if their target died, no matter who actually killed him. If the target died they all would get paid. He could not tell us much about the person who hired him unfortunately and we let him go, without his equipment, grimoire, or 70gp.

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Pilgrimage Part I (Mawag 21 - Mawag 26)

We were given the mission to go on the T’skrang Pilgrimage in order to ask the the Prophetess a specific question about New Marrek. I volunteered to be the pilgrim. Surprisingly Dederick, Saiph and Kirra also decided to be pilgrims because they had their own questions to ask the Prophetess.

The Pilgrimage begins at the Ayodhya life rock, which we arrived at on the 24th of Mawag. We began our pilgrimage under the full moon as is traditional. Astral space is very clean around Ayodhya and on the pilgrimage route and I was curious about the spirits that might dwell there, but most of them were Earth spirits and I could not communicate with them. We made our way down to Lake Ban and V’strimon where we prayed at the six towers without incident.

We began making our way North along the pilgrimage route. We were not the only ones on the pilgrimage at this time. There were also some humans, a few T’skrang, one Obsidimen, and a rather large group of Dwarves. On the pilgrimage there are particular stopping points each day of the journey, so at night we got to talking with our fellow travelers. The Dwarves were 2 members of House Avalus (the ruling house of Throal) and their 12 bodyguards.

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Recipe for Trouble II (Rua 24 - Rua 29)

Agirr wanted to get into the Kaer immediately, but we were more cautious. First of all Saif was badly hurt (something had put an enchantment on him that kept him from healing), second there were an unknown number of shadowmants near the entrance, and third we had no idea what we were walking into. He agreed that a guide would be helpful since kaers can be somewhat maze-like. The villagers agreed to give us a guide in exchange for help rebuilding their palisade wall. While the others were working on the wall, I spent part of the day learning a new spell, Life Circle of One. I thought that we might be up against a horror or construct of some kind. “The Screaming Death” that the villagers spoke of sounded like something a horror would do. It turned out that I was right.
p.
We spent the night in the longhouse with the rest of the villagers. We decided to keep a watch because something had stole into our camp the night before and cast a spell on Saif. During third watch Dederick saw something small and childlike crawling on the roof of the longhouse heading towards the smoke hole (Dederick was outside the longhouse while Camathon kept watch inside). Dederick entered the longhouse and saw the thing crawling along the ceiling (definitely not a child) heading towards where Saif lay. Camathon, who could not see it, began waking each of us while Dederick prepared to strike. I awoke to a shrill shriek and Dederick stabbing at something that started crawling up the wall. Andros took off into the air and yelled “It’s a horror. A Kreescra.” Which started a panicked exodus of the villagers from the longhouse. I immediately got up and began weaving thread for Life Circle of One. Dederick prepared to attack if it came back within reach, Camathon threw his spear and missed, and Kira helped the villagers get out. Andros charged the thing, with only his dagger in hand, and managed to pry it off the wall where Dederick promptly skewered it. It was still alive however so I cast my spell around Saif and myself to help ward it off. It seemed bent on escape rather than fighting and began to dig its way through the wall. Andros called his Zoak and continued his attacks, while I threw several Spirit Darts at it. I was Dederick who got the final blow with a well placed thrust and a flourish. The thing turned into goo.
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The next day Saif seemed to be on the mend and we began a plan of Andros’ to deal with the shadowmants. Since they were in the kaer all day and the entrance was fairly small we constructed a net from all of our ropes plus some others from the village and placed it over the entrance. When the shadowmants tried to leave the kaer at night they would get caught in the net. I would then Spirit Dart the caught shadowmants to death (the spell wouldn’t harm the net, whereas arrows might). We spent 2 days killing shadowmants in this manner (and collecting their venom). On the third day no shadowmants came out, so we figured they were all dead and prepared to enter the kaer the following morning.
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Our guide was a twelve year old boy who went exploring into the kaer occasionally. He said he would only take us to the traps, as he knew of nothing beyond. This first part of the kaer was empty anything of value had been stripped long ago. Agirr figured that what we were looking for would most likely be beyond the traps. We dismissed the boy and gazed at the magical runes that lined the floor and walls in front of us. Agirr said that it was a horror ward and would only affect horrors. We passed through unharmed and Kira took the lead looking for more traps. There were many layers of traps, mostly mechanical, that we avoided on our way through. We found a cadaverman caught in one trap that begged us to set it free. We simply killed it. We noticed that the traps and the ward appeared to be set up to keep something in rather than keeping something out. We guessed that this kaer had been partially compromised and some of the residents withdrew towards the entrance and put up a new ward and traps (perhaps trapping some people behind them) to keep the horror at bay.
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We finally came to a much larger cavern with residences carved out of the rock. What we saw horrified us. Many of the skeletons had an unusual number of heads, arms or other limbs. They were Namegivers only highly mutated. Astral space was highly tainted with some bodies or objects that were highly corrupted. The well in the center was the largest source of corruption. We guessed that the water might contain still active “Dread Iota”, but we weren’t sure if that would cause the mutations we were seeing. Either way we avoided the water. Looking around we began to piece together the story. Part of the wards on the exterior wall were damaged, as if they were purposefully destroyed from within. We then found a small shrine to Raggok hidden in one of the houses. It looked like a follower of Raggok damaged the wards and let one or several horrors in (maybe even our friend that we destroyed the other night). Some of the residents escaped and set up the traps and new ward leaving everyone else at the mercy of the horror or horrors. The “Dead Iota” appeared to be the only one left, although we did find the body of one horror buried beneath part of a building.
p.
We finally came to a hallway that was littered with bodies. The door at the opposite end was still intact and radiated strong magic. Agirr looked at it and told us it was enchanted with a permanent spell that would activate when someone tried to open the door. What the spell actually was, he couldn’t say, but the hallway of bodies gave us the idea that it wasn’t pretty. The recipe we were looking for was created by a powerful wizard so we guessed that we probably needed to get past the door. Agirr managed to dispell the door and we looked inside. Astral space was open here. The taint in the rest of the kaer had not entered here, so it appeared that this was the right place. We found what we were looking for. The recipe was for a type of blood charm and the body of the wizard one of the actual blood charms on it. There was also a lot of other valuable stuff. We took everything including the aged and damaged books and then looted the rest of the place of anything of value. The horrors except for the “Dread Iota” appeared to be gone, having left when all the people were dead or when the magic dropped. We took all we could carry and exited the kaer.

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Recipe for Trouble Part I (Rua 16 - Rua 23)

This mission began simply enough. We were to escort a non-vigilant Wizard to Axalalail where some tribal humans would tell him where to find a pre-scourge alchemical recipe. Our job was to make sure he got the recipe safely and to make sure he didn’t tell anyone about New MarreK. Why can’t any mission be simple?

The Wizards name was Ajirr* (*Note: Gordon made up his name on the spot and couldn’t remember it and didn’t write it down, so this is his name now). A seemingly absent minded old human, he was extremely focused in his craft to such an extent that it was hard to gain his attention on anything else. If you could divert him however, he was very scholarly on many subjects, although his tendency to need to check his notes before he did anything could be a bit annoying.

Axalalail is a T’skrang and Windling town about half way between Lake Ban and Urupa and is apparently entirely built in the trees. The only way to navigate through the town was by swinging from ropes with the occasional ladder or the even more rare rope bridge. Wynnar had a grand time especially at seeing a dwarf and an old human (Ajirr) trying to swing on ropes. We spent the night at an inn called “The Bower” and Ajirr met his tribal contact the next morning. After much conversation about the intricacies of alchemical formulas we were directed to go to a village North East of Axalalail near the foothills of the mountains to find the pre-scourge recipe.

We made our way slowly through the wilderness. Ajirr was unused to travel so our progress was slowed a bit. We finally came upon the village we were seeking only to find a hole in the palisade wall and many dead. The destruction looked like it had been done by a Hadrosaur, although these creatures aren’t known for attacking villages. When we searched through the village we found what appeared to be one living person in the grain storage hut, eating raw grain. When questioned all he had to say was that he was fine and then he would continue eating. Finding his behavior very strange I examined him on the astral (this was not easy as the village apparently lies in a tainted area). I saw that he was in fact dead and that another pattern existed inside the body, almost like a parasite. No one had ever heard of such a thing, although Ajirr continued to look through his notes for anything on the subject. Saif , who was not happy talking to an animated dead guy, attacked it only to find that it was very resilient and apparently very strong. It took Saif down with one punch from its fist and tried to escape the granary. Dederick and Kira tried to stop it by knocking it to the ground. I, on the other hand, was trying again to see through the tainted astral space to be able to target the thing inside the body. Luckily I was successful. I hit the parasite with a spirit dart and it abandoned the body and tried to hide among the grain sacks, but I could still see its pattern and directed Dederick and Kira to its location and they finished it off.

At about this time Ajirr piped up that he found it. The parasite was a Relan: a tentacled worm that lacks its own digestive system and thus “borrows” the digestive system of dead creatures. It apparently can also secrete a venom that greatly increases the strength and toughness of its host, so they can be very dangerous. Um…thanks, I think we guessed that.

While I was tending to the injured Saif, Wynnar and Camathon returned and told us they found a cellar where the women and children were hiding (the dead we found all appeared to be armed warriors of some sort). Dederick and Kira carried Saif and we went down into the cellar. The Cellar was actually a tunnel that lead out of the village. We found the women and children near the entrance of their old Kaer. We spoke to them and told them that we killed the thing that destroyed part of the village. They were saddened by the death of so many and asked if we could help them to rebuild. We told them about our purpose and they said that they did not know of what we spoke, but maybe what we were looking for was in the old Kaer. They did not go inside and dark things came out of it at night. They also kept asking if we wanted to bury Saif. When I told them he was not dead and would get better they just sighed and said that he will die.

We decided to settle down near them for the night. From where we were we could see the Kaer entrance. The dark things turned out to be Shadowmants, which have a very potent venom in their tail barbs. Saif did not recover much from the night’s rest and said that he suffered from terrible dreams. When I asked the villagers they said that he will die, it is the screaming death. When ever anyone in the village got badly hurt they would start having terrible nightmares and would not get better. I took a look at Saif on the astral (this area was even more strongly tainted than the village) and found that he was under some sort of enchantment. I asked Ajirr if he could try and dispel it (Wizards are good at that sort of thing). As Ajirr was attempting to dispel the enchantment Dederick informed us that he found small tracks that apparently came into our camp during 1st watch (both Wynarr and I saw nothing when we were on first watch). The dispel was successful, but Saif is still in bad shape and I don’t like the idea of staying in this village. There is something not right here.

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